![]() ![]() I personally think this a huge problem since a lot of people will finish the game in under two hours on normal or easy difficulty and never touch it again. In contrast, expert mode is a bit too difficult there are no checkpoints or life refills and dying in a boss battle means going back to the start of the stage. You can even power through many sections as you have too much HP and enemy damage isn’t enough to stop you from reaching the next checkpoint. This shouldn’t be a problem if the game’s difficulty was balanced adequately normal difficulty is satisfying but too forgiving, with a lot of checkpoints and life replenishes. The problem here is that the game is super short on normal difficulty it should take the average player roughly two hours, and that’s with deaths and retries included. These types of games are normally infamous for their difficulty, and Steel Assault is no exception. The pacing of the game is really fast, and will require practice so the player can recognize enemy patterns and navigate the stages without taking too much damage. It’s only really mandatory in some sections of the game’s stages it’s used normally to climb a wall or place Taro in a position to avoid damage in a boss battle. ![]() Unfortunately, the zipline mechanic, as interesting as it is, is implemented in a bit of a conservative way. You can practice as much as you want before starting the game in earnest. There’s a tutorial mode that teaches all the mechanics, so there’s no need to worry about it being complicated. This is what sets Steel Assault apart from other games in the same style. Last, but most importantly, he can instantly attach a zipline to -almost- any surface, even in the middle of a jump provided there are two points to accommodate it. He can also slide to avoid attacks as he’s invulnerable for a short amount of time. Taro makes use of a high-tech whip that he can swing in all eight directions to attack. Steel Assault is an old-school 2D side-scrolling, action-platformer game this alone should already give the player a very good idea of what’s to come. And that’s fine for a game like this, really. There’s absolutely no exposition to anything whatsoever, apart from some dialogues that don’t explain much. As Taro Takahashi, a super agent in an organization that uh… fights evil, I guess, the player must overthrow a dictator and his army of high tech minions. The game is set in a post-apocalyptic “America”. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |